Welcome visitors !
I'm Hadrien Delattre, junior Level Designer / Game Designer.
Currently based in Lyon, France.
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My passions are videos games, as you have probably seen by my many projects. I grew up with licences like : Age Of Empire, The Elder Scrolls and The Witcher, and many more.
(Ps: the first witcher is underrated).
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My goal ? Work in the industry and make games I am proud of.
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My soft skills ? I'm curious, I like to have a wide view of a project and different parts who compose them.
Attentive, in each idea there is a part of inspiration and in feedbacks there is a way to make the project better.
Diplomat, listening to ideas is useless if we can't build something with them. But sometime is more difficult to regroup without hurting some peoples. Dialogues and understanding.
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My hard skills ? After many projects, I know using blockout in production and the different steeps to make a level design : drawing, schema, layout, affordance, blockin, blockout, 360 view ...
I know to use 3d software, like Maya, to create some props for my levels and begin a little of Level Art. I experimented with foliage to make the empty spaces in more lively. Finally, I became familiar with some production tools such as : Trello, HacknPlan, Coda.
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Thank you for the reading and maybe see you soon.
Good day, good night and be well.
Contact me ?
DO NOT HESITATE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS.